Gw2 Baby's First Superadventure Zone 1 Number 9

Disambig icon.png Эта страница the dungeon. Для the release, смотрите Super Adventure Box (release). Для the achievement category, смотрите Super Adventure Box (achievements).

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— In-game description

Super Run a risk Box, or SAB, is a special action originally introduced during the eponymous release as part of April Fools' Solar day 2013. Originally accessed by talking to Moto in Creator'southward Commons, it is a "game within a game" with an 8-scrap platformer theme, sharing some elements with jumping puzzles, and uses the same enter mechanism every bit dungeons and thus tin be completed alone or with a group of up to five players. The action is character-based: whatever items and upgrades obtained on i grapheme do non comport over to other characters. While inside, players are able to earn Bauble Bubbles that can be exchanged with Moto for various items.

All players kickoff off on equal footing: Players volition be under a hidden transform effect, effectively making all skills inaccessible except for the ones given inside the box. Current equipment and traits will have no event on the grapheme. The role player cannot change, equip, or remove equipment while in the box. All effects on the grapheme will be removed upon entering the box, including those from boosts. The merely elements that persist outside the box are items obtained in the box, such as baubles.

Содержание

  • one Getting in that location
  • two Locations
    • 2.1 Hub
    • two.2 Worlds and zones
  • iii Difficulty
  • 4 Interface
  • v Upgrades and skills
  • 6 NPCs
  • 7 Rewards
  • 8 Achievements and Collections
  • ix Gallery
  • x Notes
    • 10.one Releases
  • 11 Trivia
    • xi.1 Tributes
  • 12 See besides
  • 13 External links
  • xiv References

Getting in that location [править]

The archway to Super Hazard Box is located directly westward of Magustan Court Waypoint in Creator's Commons of Rata Sum and is only accessible during the Super Take a chance Festival.

Locations [править]

Область Локации
Cart Destroy the Cart!
Dark Woods Destroy that Muzzle!
Hub Super Adventure Waypoint
Kingdom of Fungus Defeat King Toad!
Pain Cliffs Destroy that Cage!
Rapids Destroy that Cage!
Robbers Defeat the Robbers!
Sparkling Pools Destroy that Cage!
Tempest Top Defeat the Storm Sorcerer!
Sunny Glade Destroy that Muzzle!

Hub [править]

The Hub contains portal houses to four worlds and a gate back to Rata Sum. Players can start a world by entering a door and then selecting a zone. Players can just visit zones they accept already completed. This acts every bit a level select mechanic for the platformer.

Worlds and zones [править]

Super Adventure Box is divided in iv worlds, each in turn divided in a full of three zones plus a bonus zone. Each zone is unlocked subsequently completing the previous one, and all of them can be accessed and played individually without needing to complete the entire world in a go. The first and second zones take a Cage as the last boss, while the third zones have an unique and harder boss. The bonus zone requires completion of the 3rd zone to exist accessed each time.

Worlds three and 4 are not yet available.

World Zone ane Zone 2 Zone 3 Final boss Bonus
Globe 1 Sunny Glade Dark Woods Kingdom of Fungus King Toad Cart
Earth 2 Rapids Pain Cliffs Storm Summit Storm Magician Robbers
World 3 Sparkling Pools  ?  ?  ?  ?
Globe 4  ?  ?  ?  ?  ?

Difficulty [править]

Difficulty Mode Mode Entry NPC Notes
Infantile Mode

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Infantile Mode provides rainbow paths over the more than difficult jumping puzzle portions of the zones. Players will non receive Bauble Bubbling for completing the zone, foes are more likely to drop food than baubles, and dig spots will yield no bonus baubles. The Infant's Showtime Super Run a risk accomplishment in the Super Adventure Box achievement category rewards players for completing feats in the mode. There are two feats for each of the four checkpoints in the zone and a feat for completing the zone. Infantile Mode is useful for acquiring many Super Adventure Box achievements due to its ease.
Normal Mode

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In Normal Manner players accept normal admission to achievements and none of the features in the other 2 modes, and tin can earn Bauble Bubbles to buy super weapon skins. Enemies are also probable to drop keys in this fashion.
Tribulation Mode

150px

Tribulation Mode is a grueling difficulty intended for hardcore gamers, including booby traps, path restrictions, and the likelihood that virtually anything, from flowers to the checkpoints themselves, being able to instantly kill players. It serves as a torture platformer in the same vein as I Wanna Be The Guy and Kaizo Mario. Torture platformers have been cited as a directly inspiration for the mode.[ane] Each world in Tribulation Mode has its own color-shifted prepare of the regular weapon skins: King Toad's weapons and Storm Wizard's Weapons. Players have the option to mind to Shard of Duskk while in Tribulation Style.

Interface [править]

Free energy bar

The yellow bar represents the character's endurance, or ability to dodge in society to evade attacks in the SAB (Super Take a chance Box) similarly to the rest of the game. Any enemy attack tin exist evaded if timed correctly, excluding traps like the flytraps (note, however, that ending the dodge roll inside an enemy causes damage and knockback)[требуется подтверждение].

Hearts

The number of hearts displayed represents the player's health bar. All players start off with 3 hearts. Normal hits received employ upward one heart, while weaker hits (from poisonous water, for instance) can use upwardly half a heart. The number of hearts, the thespian'southward total health, tin be increased by gaining Heart Vessels. A Heart Vessel is obtained by defeating the terminal boss of each world in any way. Players tin only obtain one Centre Vessel per globe. If a player loses all their hearts, they lose a life and are moved back to the last known checkpoint with maximum hearts. Players tin restore lost hearts past eating food which tin can drop from enemies or from breaking items in shops. Players can also heal themselves as usual, by using skill #6, which requires recharging past purchasing Health Refills from shopkeepers. The Health Potion healing skill tin hold upwards to ix charges. It is currently not possible to heal other players.

There is no falling damage, no matter how far down the thespian falls or jumps, provided they land on a solid surface. Falling into an abyss, yet, sends the role player dorsum to the final known checkpoint with one center less.

Lives

Players start off with two lives at the beginning of each zone. More lives tin be purchased from most shopkeepers in the SAB. When a actor loses all their lives, they are moved to the Continue Room, surrounded by ticking bombs, rising lava, and spiked walls. However, Moto will be in that location to offer assist. If the role player has a Continue Coin, they will be asked if they want to use information technology. This will give them 5 lives (99 lives with an Infinite Continue Money) and move them dorsum to the last activated checkpoint. Players can also buy a Go along Coin for fifty Baubles from Moto at that fourth dimension. If the player has no keep coins and not plenty baubles to purchase one, or declines to buy one, they will be removed from the dungeon and will have to restart the zone (level) if they wish to finish it. Go on Coins are also available from Moto in Rata Sum, at a cost of 10 Baubles for 1 coin.

Bauble count
См. также: Bauble

Baubles are used as currency, allowing various skills and items to exist purchased from the shopkeepers in the various levels of the SAB, besides as from Moto. Initially, players tin carry but 250 baubles, only this limit tin be increased to 500 with the purchase of a Bauble Purse and further to 750 with a Bauble Tote Bag. In one case the limit is reached, or earlier that, ane can exit the SAB and convert their baubles to Bauble Bubbles from Moto at the charge per unit of 250 baubles for 1 bubble. The number shown is that of the baubles that are in the player character's inventory, excluding any which may be in their vault or on other characters.

The colors used by the baubles which can exist picked upwards in the SAB are aligned with the rarity paradigm used for equipment, with different colored baubles granting a unlike number of blue baubles (the base currency):

Upgrades and skills [править]

Основная статья: List of Super Adventure Box upgrades and skills

Most upgrades and their corresponding skills, if any, are purchased from shopkeepers beyond each zone, or obtained as rewards. Skills and other purchased enhancements are graphic symbol-bound (will only be available to that graphic symbol which bought the skill). Being swallowed by certain enemies removes all skills except for a special skill which should be used to regain liberty.

Power-ups

Power-ups can be found inside of barrels inside Super Adventure Box that grant the thespian specific buffs for a brusk time.

  • Clouds give the player a buff similar to Swiftness, increasing their motion speed.
  • Sun power-ups cause players to bargain double damage.
  • Moon power-ups grant the player stealth for a brief time.
  • Stars give the player a buff that makes them invulnerable to incoming damage besides every bit poison h2o for the elapsing.

NPCs [править]

Основная статья: List of Super Hazard Box NPCs

Rewards [править]

Along with Baubles, various skins have a chance to be earned in game from Glorious Chests, likewise equally items to create certain skins outside of the Super Adventure Box. There are currently four skin sets, each containing all 16 non-aquatic weapons and a haversack, and each set shares the same models and animations, but is colored in a different hue, their colour post-obit the Bauble value color calibration.[2] Skins acquired as random drops from Glorious Chests tin can exist traded, while skins from all other sources are account bound. Additionally, players can obtain Fancy Furniture Coins from hidden shops which tin exist used to create various gild decorations.

Glorious Chests

Glorious Chests are awarded for completing a zone in Normal Mode or Tribulation Mode. Each breast can merely be acquired once a day per account for the zone and style, making a total of 12 of these chests; one per zone in Normal Way and i per zone in Tribulation Mode. The exception to this is the ii bonus zones Cart and Robbers. They advantage a single Bauble Bubble instead of a Glorious Chest of which can just be acquired once per day per business relationship, regardless of difficulty. Each Glorious Chest contains:

  • two Bauble Bubble.png  Bauble Bubbling (4 in World ii in Tribulation Style)
  • 1 20x20px Keep Coin

In that location is a small take chances for it to contain the following:

  • Super weapon skin1
  • Super Weapon Box
  • Kaiser Snake Weapon Box
1 This chance used to be 2%[3], the current chance is unknown.

Additionally, upon completing the unlike zones in Tribulation mode, players will receive a bays specific to that globe and zone which tin can be used to craft various skins:

  • Completing World ane zones will accolade
  • Completing World 2 zones volition laurels

Achievements and Collections [править]

Achievements
  • Super Chance Box: World ane
  • Super Take chances Box: Earth two
  • Super Chance Box: Tribulation Way
  • Daily Super Run a risk Festival achievements during the festival
Collections
  • The Super Chance
  • The King Toad
  • The Storm Wizard
  • The Kaiser

Gallery [править]

Screenshots

Notes [править]

  • Zones are only unlocked per character and are not account jump.
  • If a histrion leaves during a boss fight, the camera will exist locked in the same position, making it incommunicable to zoom in or zoom out. This can be avoided past waiting to move to the next area or moving outside of the boss arena in some fashion before leaving. To fix this, players can revisit any boss that zooms out the photographic camera to strength it to reset, like the bosses within the Box itself. Logging out to the desktop and back in will likewise solve the effect. (In the King Frog area your camera is reset on the far right center corner on the 2 stacked rocks.)
  • Activating a rainbow path from an odd bending can concord you in place and stop y'all from moving, the only way out is to log out.
  • Falling from a height onto a boisterous surface (e.g. a mushroom) and non jumping can make the player graphic symbol appear to be lying face up down for a few minutes, cypher changes apart from the appearance, you can play normally but will exist jumping and attacking while just seeing yourself lying down.
  • Progression in the Baby's Kickoff Super Gamble achievement (related to the infantile fashion) is erroneously granted in the normal manner at certain locations.

Releases [править]

Release Notes
Super Adventure Box
April one, 2013 - April 30
  • Introduction to Super Take chances Box, contains World 1 and preview of Rapids in World two
  • First series of Super weapon skins:
    • Super Haversack Cover
    • Super Greatsword Skin
    • Super Longbow Skin
    • Super Scepter Peel
    • Super Shield Skin
    • Super Brusque Bow Skin
Super Adventure Box: Back to Schoolhouse
September 3, 2013 - September 30, 2013
  • Earth 2 fabricated completely available.
  • Tribulation Style added
  • Completed the Super Weapon peel gear up
  • Added craftable recolored version of the weapon skins
  • Added some subconscious "out of the box" dorsum story.
Super Gamble Festival
March 31, 2016 - Apr nineteen, 2016
  • Super Adventure Box became an annual April fools festival
  • Super Adventure Box achievements are now part of the Festivals tab
  • Added Fancy Proprietors and Fancy Article of furniture Coins in hidden furniture shops
  • Added guild decorations
  • Added Kaiser Snake weapons‎.

Trivia [править]

  • The lesser of the Super Coin says "SAB Acknowledge 1". The coin motorcar was removed with the release of World 2.
  • Dialogue inside the Super Adventure Box is displayed in New Krytan, merely is as well translated in the chat console for the player's convenience.
  • The titles of the books in the shops are written in New Krytan. Some of them read:
    • Princess Miya is not Moto (Red books)
    • Why Moto is Great (Blue books)
    • Avoid the Genie! (Green books)
  • The open book on some tables seems to be the Red book, maxim:
    • As you tin can see they are totally different people. This is clearly not Moto in a wig and dress.

Tributes [править]

The game pays tribute to the 8-bit genre particularly to the Mario and Zelda series of games:

SAB feature/activity Reference
Enter the SAB past putting a coin in Moto's mouth Arcade machine have money slots where players insert coins to play the games. Arcade games often involve instant deaths that require players to insert coins to go on playing, hence the Continue Coin.
Introduction: Lord Vanquish kidnaps the Princess Super Mario franchise where Bowser kidnapping the Princess Peach, notably Super Mario Earth and Donkey Kong.
Lord Beat out brandishes two flaming swords, continued by a chain Sword-chucks from 8-fleck Theater, a parody of Last Fantasy
Sword coming downward Introduction to The Legend of Zelda: A Link to the Past
The player raising the stick Link obtaining the sword in The Legend of Zelda.
The sword and shield Master Sword and Hylian shield in the The Legend of Zelda franchise.
The phase map The overview of the diverse worlds in Castlevania with the final destination marked with a bat. The cursory narration over a phase selection map is a reference to Golden Axe.
Cloak-and-dagger cavern discovery audio A similar tune plays in the Legend of Zelda when the thespian opens a cavern with a flop.
The continue "instance" later losing all lives The continue screen in Concluding Fight, where the hero is tied to a chair with dynamite in front end of him.
The mine cart bonus zone, after completing World i The bonus auto stage in Street Fighter two.
The bonus zone afterwards completing World ii The Potion Thieves in Golden Axe(Skritt Thieves are likewise a reference to this, past proxy of being a reference to Treasure Goblins in Diablo 3)
Floating blocks outcome in the hub The blocks resemble the basic Tetris blocks.
After dying, the screen goes black except for an outline of Lord Vanquish's face up and you hear a laugh. When the role player dies in Super Mario 64, there's a black screen with Bowser's face and laugh.
Princess Miya and Moto There are many in-jokes and references about Shigeru Miyamoto, the creator of many iconic Nintendo games and characters.
Bunnies The Legend of Zelda: A Link to the Past where killing chickens or "cuccos" is a bad thought.
Crossing on crocodiles In Pitfall!, while swinging on vines is the more famous means of crossing over dangerous pools, sometimes you were forced to make use the alligators that lived in that location every bit stepping stones.
The Raft Ride The raft ride in Final Fantasy half dozen, which has enemies jumping upwards from the water to battle the party.
The Rapids zone Part of this zone is modeled after Frogger. The players are challenged with jumping beyond logs floating down a river while avoiding crocodiles.
The Pain Cliffs zone This zone contains diverse references to Ninja Gaiden, including the music.
Ruby-red Assassins Goemon from the The Fable of the Mystical Ninja
Glove of Wisdom A reference to The Legend of Zelda'southward Triforce of Wisdom. The adjacent upgrade (not yet bachelor) begins with a P and is probable the Glove of Power, which would mirror the Triforce of Power which is a counterpart to the Triforce of Wisdom. The glove itself is modeled on the Power Glove, an early controller for the Nintendo Entertainment System that was worn on the manus.
The Raccoon Kingpin The Raccoon Kingpin is a raccoon in a arrange. The Raccoon Suit is a power-up in Super Mario Bros. 3 that allows Mario to fly.
Current of air Doors A reference to Gradius. The wind traps are actually the mouths of moai (Easter Island head statues).
The pyramid of alternate low-cal panels in Tempest Acme In Q*bert, completing stages required lighting all panels on the pyramid playing field.
Flute Musical instruments often play an of import in the Legend of Zelda franchise, being featured prominently in The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Wind Waker. This also includes other early games such equally Loom.

See too [править]

  • History of Super Adventure Box Gem Store Offers

External links [править]

  • Super Hazard Box on official website
  • Super Adventure Box advert - ArenaNet released a natural language-in-cheek video inviting people to play Super Risk Box.
  • Super Take chances Box is now open
  • The origin of the Super Adventure Box
  • The origin of the Super Adventure Box video
  • Lord Trounce Twitter feed

References [править]

  1. Tribulation Mode - I am ready, Josh Foreman, Society Wars two Forum
  2. Finally dagger skins!, Josh Foreman, Society Wars 2 Forum
  3. Let's figure out some drop rates!, Josh Foreman, Guild Wars 2 Forum


hicklinoffected.blogspot.com

Source: https://wiki.guildwars-2.ru/Super_Adventure_Box

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